
AWKO Law building Pensacola, Florida
James D. Barger is an associate lawyer at
Aylstock, Witkin, Kreis & Overholtz, PLLC, based in Pensacola, Florida.
He lives in Pensacola and is licensed to practice law in Pennsylvania and New Jersey. Currently,
his practice focuses on mass torts, including defective pharmaceutical products and BP oil spill litigation.
James earned his law degree at
the Temple University Beasley School of Law in Philadelphia, Pennsylvania.
During law school, he was a staff member for the
Temple Political & Civil Rights Law Review.
James also worked in clinical programs at the
Bucks County District Attorney,
representing the Commonwealth of Pennsylvania at preliminary hearings,
and at the
SEPTA Tort Litigation Division,
representing SEPTA in arbitration hearings at the Court of Common Pleas.
James was also an editor and one of the founding staff members for Temple Law's student-run newspaper, Temple Prima Facie.
Before becoming a lawyer, James was a professional e-commerce programmer and database designer,
a Microsoft-certified technology trainer, and
a newspaper editor and reporter. He earned his undergraduate degree in journalism at the
University of Florida in Gainesville, Florida.
Contact Information:
James D. Barger
Aylstock, Witkin, Kreis & Overholtz, PLLC
17 East Main Street, Suite 200
Pensacola, FL 32502
(850) 916-7450 phone
(850) 916-7449 fax
jbarger@awkolaw.com (online contact form)
www.awkolaw.com
For more information about James Barger, visit
his LinkedIn page or
his Facebook page or
his personal home page or one of his blogs, like
his old personal blog or
his Pensacola blog or
his personal Twitter feed or
his Pensacola law Twitter feed.
If you are interested in exploring how the law is applied to new technology environments,
like virtual worlds, you can read James Barger's article on
"Extending Free Speech Rights Into Virtual Worlds,"
as published in the Summer 2010 issue of SciTech Lawyer magazine.
Speech issues pervade virtual worlds. The most talked-about
virtual world, Linden Laboratories’ Second Life, is all about
expression. There is no game, no objective or goal, no score, and
there are few rules. For most participants, the ability to express oneself
is the main draw of Second Life. Users express themselves by chatting
about music at live concerts, creating freakish monster-alien avatars, sharing
intimate moments with virtual strangers, and by making and selling everything
from shoes to skyscrapers. They do this in a 3-D world created largely by the users,
where avatars walk, fly, and teleport from island to city to mountaintop. In this new
world, long-established property law and state constitutions may provide the best
protection for a user’s right to express himself in sometimes controversial ways.
James D. Barger, "Extending Free Speech Rights Into Virtual Worlds," SciTech Lawyer,
Summer 2010.
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